BUG? hello can you check export option? In gray scale whole sprite sheet exports ok BUT with color i receive one file with 7x2px (1kb)
SpritePalettizer is an app to make color-changing sprites in the game without making a new sprite for each color set through a shader. Now it also offers to export a recolored sprite sheet too.
This tool allows for making grayscale sprite and color sets for use in the shader.
- Import your sprite
- Make your own color presets or import png with a color palette
- Make alternative color sets
- Save the gray sprite version to use in the game with a shader
- Save color palettes (color sets) to use in a shader (example projects available - GM2, Godot)
Use mouse middle mouse for swapping colors in color sets and color presets.
Check out the "Help" section to access code and project examples.
Pairs very well with my ColorPalettizer tool.
If you want me to add support for your game engine with example shader and project, please, contact me (preferably on Twitter @NeZversStudio).
Assets in previews:
Kings and pigs art assets - https://pixel-frog.itch.io/kings-and-pigs
In order to download this SpritePalettizer you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:
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Yes, that’s the palette look-up texture. It is for a simpler & faster palette-changing shader. Horizontally are laid out colors the gray value is pointing to. Vertically you can change the active palette. I don’t know about Unity shaders, soon I might be able to create an example for it. Meanwhile, I have provided a link to example projects in the description for GameMaker2 and Godot.
its possible to export edited Sprite sheet with color? Because i see only "Save gray Sprite"
It was made as a tool to generate textures for shaders. I see that it could be used for recoloring although there are better tools for that. I use Aseprite or Libresprite for that. But I’ll put that feature in fairly soon.
Hey, I bought this tool and I love it! I'm currently using a tilemap for a 2.5D game in Godot, and I was looking at your shader examples trying to convert it to work with 3D mesh. The palette gets applied to my object but the colors are all over the place and was wondering if you could help. If not, then still thanks for the tool!
Basic idea is that gray texture is a horizontal lookup value for palette texture. I usually give little offset because the value is right on the border between colors, maybe that’s the problem. The offset I use is -1/colorcount*0.5 to be in the middle of the palette color. Then add a vertical offset to choose the palette row on the palette texture.
The last clicked color is kept active and whatever color is clicked in the palette is applying to it. If it’s not that could you please record that tweaking more to show the bug but also showing full app?
I owe you my life
Can you modify multiple colors at the same time? to make current palette colors all modified by the same amount?