Create color palette using node system that allows generating gradients with curves.

Colors provided to OutputNode will get exported in chosen format (PNG or Gimp palette GPL).

Pairs very well with my SpritePalettizer tool.

Presets are a locally stored collection of projects and sorted by names of the artists who provided their projects for this app.

If you make something interesting and want to share it with other users, contact me.

HTML5 is hosted at gotm.io.

Disclaimer:

This was started as a tool for myself but made in a form of an app. Unfortunately, the game engine I used for this app has a bug in the node system where a connection appears through the node. Fixing it will require getting into game engine code and that has no priority for me to do unless there's enough reason for me to spend more time on this app.

Purchase

Buy Now$2.00 USD or more

In order to download this tool you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:

ColorPalettizer.zip 13 MB
ColorPalettizer_Lin.zip 14 MB
ColorPalettizer_Mac.zip 14 MB

Comments

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Hey! First of all, good job! It looks simple and easy to use. I wonder how you did the nodes, is there any documentation on the Godot site or something?

Godot has GraphEdit as parent and GraphNodes as children.

Okay, thank you!

But got to say that I regret not making my own GraphNode implementation. It was a pain in the butt to work around GUI design limitations (to have more connections need more direct children in the GraphNode) and a bug with connections showing through nodes.