Hey! First of all, good job! It looks simple and easy to use. I wonder how you did the nodes, is there any documentation on the Godot site or something?
But got to say that I regret not making my own GraphNode implementation. It was a pain in the butt to work around GUI design limitations (to have more connections need more direct children in the GraphNode) and a bug with connections showing through nodes.
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Hello, I liked the idea of the program, but I want a Linux version AppImage
I’m not yet a Linux user, so I don’t really know how. I’ll see what I can do, it’s first time hearing about it.
Hey! First of all, good job! It looks simple and easy to use. I wonder how you did the nodes, is there any documentation on the Godot site or something?
Godot has GraphEdit as parent and GraphNodes as children.
Okay, thank you!
But got to say that I regret not making my own GraphNode implementation. It was a pain in the butt to work around GUI design limitations (to have more connections need more direct children in the GraphNode) and a bug with connections showing through nodes.